Rethinking UDS
Oliver Grawert
ogra at ubuntu.com
Sat May 29 10:28:49 BST 2010
hi,
Am Freitag, den 28.05.2010, 14:39 -0500 schrieb Robbie Williamson:
> On Thu, 2010-05-27 at 14:50 +0100, Matt Zimmerman wrote:
> [snip]
> > == Proposals ==
> >
> > A. Concentrate on the projects we can complete in the upcoming cycle. If we
> > aren't going to have time to implement something until the next cycle, the
> > blueprint can usually be deferred to the next cycle as well. By producing
> > only moderately more blueprints than we need, we can reduce the complexity
> > of the event, avoid waste, prepare better, and put most of our energy into
> > the blueprints we intend to use in the near future.
> Sometimes the simple answer is the best...cap the number of blueprints
> that can be accepted into to a given release. If we estimate capacity
> to be 100 blueprints per cycle, then set the cap at 120 to also allow
> for discussion of things we might do, in case we decide not to do
> something else.
thats a great idea, but instead of capping the overall amount it should
be capped on a per-track/team base (i.e. each team/track can do 3-5
ad-hoc blueprints).
ciao
oli
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