Rethinking UDS

Bryce Harrington bryce at canonical.com
Fri May 28 04:30:00 BST 2010


On Thu, May 27, 2010 at 02:50:20PM +0100, Matt Zimmerman wrote:
> 2. UDS produces many more blueprints than we need for a cycle.  While some
> of these represent an explicit decision not to pursue a project, most of
> them are set aside simply because we can't fit them in.  We have the
> capacity to implement over 100 blueprints per cycle, but we have *thousands*
> of blueprints registered today.  We finished less than half of the
> blueprints we registered for 10.04.  This means that we're spending a lot of
> time at UDS talking about things which can't get done that cycle (and may
> never get done).

I think part of the reason there are so many blueprints is that they've
kind of been advertised as akin to a feature wishlist, so a lot of
random junk that never got discussed at any UDS is in there, and mostly
isn't appropriate to keep around.

If you think having too many "dead" blueprints registered is
problematic, would you be open to the idea of doing some sort of
bulk-expire on all the old ones that never got assigned / prioritized /
targeted?  Just for the sake of de-crufting.

Or if you think there may be good ideas not worth losing, perhaps just
giving core-devs and motu's broader permissions for being able to close
and prioritize unassigned blueprints would enable us to collectively
triage the blueprints back to sanity.

Bryce




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