Suggestion for later versions of Unity (Marco Trevisan)

MathUHenry mathuhenry at gmail.com
Mon Aug 8 14:17:33 UTC 2016


Thank you for your consideration and your work on this OS (much
appreciated).

On Mon, Aug 8, 2016 at 8:00 AM, <
ubuntu-devel-discuss-request at lists.ubuntu.com> wrote:

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>    1. Re: Suggestion for later versions of Unity (Marco Trevisan)
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> ---------- Forwarded message ----------
> From: Marco Trevisan <marco.trevisan at canonical.com>
> To: MathUHenry <mathuhenry at gmail.com>,
> ubuntu-devel-discuss at lists.ubuntu.com
> Cc:
> Date: Mon, 8 Aug 2016 09:24:49 +0200
> Subject: Re: Suggestion for later versions of Unity
> Il 04/08/2016 18:13, MathUHenry ha scritto:
> > I would like to suggest the following tweak for future versions of Unity:
> >
> > My only annoyance with Unity is that the close/minimize/maximize buttons
> > of a full-screen window is tucked behind the launcher. This is an
> > eye-sore and it places the close button directly next to the launcher,
> > causing windows to frequently be unintentionally closed.
> > 
> > Please run the launcher bar all the way to the top (looks cleaner) and
> > separate the close button to the right-side of the bar. This isolates
> > the close button from everything else so it won't be hit on accident.
> > For full-screen windows, put the close button to the right of the system
> > toolbar. To access the toolbar, I can click anywhere on the toolbar and
> > go to the item of interest. To close the window, I can just jam the
> > pointer to the corner. This arrangement prevents any accidental
> > proximity clicks from having negative consequences and I believe it
> > looks much cleaner.
>
> Well
>
> This might have some advantages, but at the same time it wouldn't follow
> the Fitt's law, making using these buttons harder.
>
> While having the buttons there when the dash is open is not so intuitive.
>
> I think there has been some discussion about this topic in the past too,
> but we ended up in the current solution because it resulted to be better.
>
> Thanks for your input though.
>
>
>
>
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