Unity 7 & Compiz bug triage
Stephen M. Webb
stephen.webb at canonical.com
Tue Aug 18 12:26:44 UTC 2015
On 15-08-17 08:04 AM, Alberto Salvia Novella wrote:
> Will Cooke:
>> In order for us to best target our efforts we need to have a clear view
>> of which bugs are causing the biggest pain points.
>
> Set importance first and do everything else later. Then the effort will go to the optimal place:
> <http://abc-aluminum.com/wp-content/uploads/2015/02/infographic_5S-e1422991779675.png>
>
> Also if the software is in production and frequently used, focus on confirmed bugs for the latest releases. Everything
> else usually is just noise, and usually users confirm themselves bugs that are really important for them.
Unfortunately in the case of the Unity 7 stack, this is simply not scalable advice.
With well over 3000 bugs in the entire stack, just a simple linear iteration for an individual to determine the
importance of a bug is untenable. Most of these bugs are in the form 'Unity mysteriously crashed for no reason' and has
been autoconfirmed because someone saw it and clicked 'affects me' -- they also saw a crash window pop up for no reason.
To do a full and complete bug triage of every single extant bug, something that can take many minutes of set up, and
would take about 2 full-time months of work. Just for setting priorities. I know, I've tried. It's just not really a
practical goal.
Focusing on simply setting importance or on confirmed bugs is not working well enough for Unity. That's why Will has
asked for feedback and tagging from the Unity 7 community, so his team can focus on what seem to be the biggest problems.
--
Stephen M. Webb <stephen.webb at canonical.com>
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