<br><br><div class="gmail_quote">On Fri, Jan 28, 2011 at 2:50 PM, Will Bickerstaff <span dir="ltr"><<a href="mailto:will.bickerstaff@gmail.com">will.bickerstaff@gmail.com</a>></span> wrote:<br><blockquote class="gmail_quote" style="margin:0 0 0 .8ex;border-left:1px #ccc solid;padding-left:1ex;">
<div class="gmail_quote"><div><div class="h5"><div>So I understood those as w*h ratios where 2^ = square, 1.5x1 = 1hx1.5w etc. As its SVG pixel size wouldn't necessarily be important as it could be scaled. Though an indication of intended target sizes would be good as an indication of how much detail can go in the button. Obviously a 16x16 or even 32x32 is going to look bad when scaled from a larger source. </div>
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</div><br><br></blockquote><div>To be honest when text//text paths are involved even scaling up can have issues, kerning for example. svg's need to be designed as some base size. </div></div><br clear="all"><br>-- <br>
Saleel <br><br>