What <span class="gmail_quote"><span class="gmail_sendername">Emrah Ünal is</span></span> getting at, is that while most engines support the SVG format, they can't yet make full use of them. It's like buying a high-definition DVD player (or blu-ray, whatever) and watching it on a regular TV - you have the potential, but you can't use it.
<br><br>Specifically how it works, is the engine takes your SVG, renders it once at a 1:1 scale, and then uses the render to save processing power.<br><br>I support SVG graphics because down the road engines will probably improve in this area with the advent of high-definition monitors. It's all still very new, so it will take some time for resolution-independence to be built into an engine - and take even longer for it to run efficiently...
<br><br><div class="gmail_quote">On Dec 23, 2007 12:09 PM, AA Boy <<a href="mailto:smartboyathome@gmail.com">smartboyathome@gmail.com</a>> wrote:<br><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
There is a GTK engine specially made for SVGs. I was just thinking this could be used because we could make themes for several screen sizes. <div><div></div><div class="Wj3C7c"><br><br><div><span class="gmail_quote">On 12/23/07,
<b class="gmail_sendername">Emrah Ünal
</b> <<a href="mailto:eunall@gmail.com" target="_blank">eunall@gmail.com</a>> wrote:</span><blockquote class="gmail_quote" style="border-left: 1px solid rgb(204, 204, 204); margin: 0pt 0pt 0pt 0.8ex; padding-left: 1ex;">
What do you mean with SVG engine? Pixmap gtk engine can already handle<br>svg images. In fact svg images do not have a visible advantage vs png<br>images with current stretching model.<br><br>On Sun, 2007-12-23 at 10:55 -0800, AA Boy wrote:
<br>> I think we should use the SVG engine in future releases. It does need<br>> some work, but that could be done for 8.10+. Anyway, what does<br>> everyone else think?<br>><br>> Smartboy<br>--<br>Emrah Ünal <
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