[ubuntu-art] Getting something done
Kenneth Wimer
kwwii at ubuntu.com
Sun Jul 27 03:18:11 BST 2008
Hi all,
I've had my head up a time-zone map for the last couple of days (it went so
far as to require a new computer). Sorry if it seemed like I was gone, I was
really there but just acting like a zombie...mockups made in free time this
weekend coming soon :-)
I'd like to touch on a few issues directly in response to the general
discussion, not all of which were included in this thread but all of which
are certainly pertainant to the matter.
I use the word artwork later, it almost hurts me to do so. What we lack, more
than anything else, is the framework to do something amazing.
The art teams goal is to produce artwork which one can use in ubuntu.
Basically, this means creating installable debian packages for ubuntu linux
which include artwork and configuration information to create a distinct look
and feel based on the technical possibilities/limitations. Usually, in order
to do this as a team you'll need to do it all with launchpad.net and bazaar
(bzr)
Because there is a big difference between the various jobs you'll almost
certainly need to do it by coordinating your efforts with others. To this
end, the idea of theme teams arose in which the community can bridge the gap
between proposing random ideas and working as a team(s) on specific
ideas/goals.
As stated on the FAQ (http://wiki.ubuntu.com/Artwork/FAQ) the default artwork
is decided by the Canonical management team. The community can work on new
ideas for the default artwork but should not expect to make any final
decisions. Parts of the default artwork currently in Hardy are community
efforts. Part of my job at Canonical is to be the official voice for the
company in relation to artwork matters.
As Salane has mentioned, creating coordinated efforts to change parts of the
default look *is* possible....it is just really, really hard for many
reasons :-)
Defining an artistic direction would greatly increase the productivity of
talented artists, talented artists are what we lack most of, funny how that
works, eh?
In the meantime an interesting wallpaper idea is probably the best way to
start, but don't tell anyone I said that, it defies the whole idea of
artistic direction. Reality meets "the-way-things-should-be".Fight the evil
spirits and overcome those who defy you (based on a very conservative
assumption of what is currently technically possible).
Basically, you have to do the same thing as a theme team does, even if only
for one specific aspect of the current theme. Show your ideas by actuallythe
producing something.
I would add that you'd also need to accept that radical change is only going
to happen in the rarest of exceptions and to be willing to listen to
criticism (whether you agree or not, and more importantly in many cases,
whether you understand exactly what is meant or not) and act upon it in a
productive manner.
There is a big difference between random discussion and doing something which
proves your necessity, skill/talent, willingness to stay on the train for the
whole ride and serve drinks, whatever. This is the necessary first step.
We've tried for a while now to revive art.ubuntu.com but little has happened,
it got stuck in code review and is forevermore lost :-) I suggest using
ubuntu-art.org for general submissions. The person who runs it is a friend of
mine, so there shouldn't be any problems. We can, as desired, reserve the
wiki for serious theme team proposals and work in progress.
On Thursday 24 July 2008 20:25:47 Matthew Nuzum wrote:
> On Thu, Jul 24, 2008 at 1:03 PM, Salane Ashcraft <salane89 at gmail.com> wrote:
> > Its just I hear stuff from people who have been here long, but what
> > have they done? Ken himself has said the art team needs to prove
> > itself to be trusted with anything substantial.
>
> In order for this team to have a success this time around, one person
> needs to take ownership of a project (a theme) and ensure that
> whatever needs to be done in order to get it complete and installable
> gets done.
Right, this has been what we want to achieve for quite some time now. Groups
of people working towards their own goal(s). Talents from one team benefit
others, more gets done and it becomes easier for everyone. Get something real
out there, that is the whole point, or?
> There are very few people who can create all of the graphical elements
> of a theme AND package it AND get it ready for distribution. But
> that's ok because one person doesn't need to *do* all of that. They
> just need to be tenacious enough to get it done, asking for help where
> necessary. As a matter of fact, the right person may not be able to do
> any of the tasks other than being able to get something done.
>
> It is a challenge but people on this list have accomplished it. For
> example, "Who" has been very active on the list lately and he is one
> of the people who achieved this goal a few releases ago. And he didn't
> even have PPAs available for his project! As a matter of fact, you can
> benefit from his hard work by starting with the bluebuntu source
> package and using it as the base for your own theme. If in doubt, ask
> for help either here or the MOTUs.
Indeed, I could note a couple of people who have been really helpfull in the
last couple of years. In respect to the good work they have done I tend to
value their opinion very much. The nicest thing I learned about this team is
the fact that you can meet people with whom you totally disagree and still
work towards something better by expanding each others understanding of
design, desires, needs, etc.
I hope to see more people working together.
I have offered to help various people with bzr, launchpad, etc. If there are a
group of people interested, we can make some kind of session out of it.
--
Kenneth
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