[ubuntu-art] more hardy mockups

SzerencseFia szerencsefia at gmail.com
Fri Nov 16 17:15:19 GMT 2007


xl cheese wrote:
> We should probably not spend too much time working on details.  
> Brainstorming high level ideas at this point is probably all we should 
> spend time on.  I get the feeling that those on top of the totem pole 
> already have an idea of what they want and when that is presented we 
> can then hash out the details. 
>  
> Once those guys put a stake in the ground for us then we can speak 
> about buttons, border thickness, how a button prelights, and other 
> little items.

Your right. But don't forget to keep creating anyway.
e
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