[ubuntu-art] Artwork specs for Edgy

Troy James Sobotka troy.sobotka at gmail.com
Wed Jul 5 04:37:14 BST 2006


On Jul 3, 2006, at 6:16 PM, Matt Zimmerman wrote:
> >
> > I've been fairly liberal about approving specs, since I don't think  
> > we can
> > expect the same level of definition for creative targets as we  
> > currently do
> > for technical ones. 

I think this has been part of the problem with the existing
artwork structure.  Professional art has very clearly defined
targets.  Hopefully we have increased this level a bit, and 
can work towards a clearer specification implementation with
a little more time and experience.

>  The usplash  
> > spec, for
> > example, needs some expansion.

I hopefully have addressed this in the mail I sent you.  The
USplash will be marked with the same artistic motifs as the 
other three targets.

On Mon, 2006-03-07 at 20:17 +0200, Kenneth Wimer wrote:

> >  Matt Zimmerman's:
> > I would like for the artwork team to submit weekly status updates,  
> > either in
> > person at the weekly development meeting, or in advance via email  
> > to me (and
> > I will present the update to the team).  These should document  
> > progress made
> > during the week, and point out any issues which are relevant to the  
> > team
> > (questions which need answering, resources which are needed, etc.)   
> > Who can
> > take responsibility for this?
> >
> 
> It seems that the most logical people would be the AIC's (Frank and  
> myself) unless someone steps up with the right qualifications and a  
> lot of enthusiasm :-)


Agree 100% for this.  Further, it might be worth documenting that 
information in a Wiki page regarding the 'chores' of an AiC.

> > It looks like the specs are set to status "Needs Infrastructure",  
> > but it
> > isn't clear what this means in this context.  Is there something  
> > blocking
> > the work from starting?  If so, please specify what it is in the  
> > status
> > whiteboard and we can work to resolve it.
> >

Well, as we all know, the art team needs some sea legs -- and that
means getting in touch with the right folks for the right issues.

Some of the 'Needs Infrastructure', from what I have seen, were temp
'needs more work in documenting, etc' before it can be addressed.

I have tried to get most of them set to 'Braindump', but of course,
until everyone gets up to speed on Launchpad, it will take a little
more cleanup / effort.

> > I'm looking forward to a much more rigorous approach to artwork in  
> > this
> > release, with closer coordination between the development team and  
> > the art
> > team.

Baby steps.  We are trying.  We _very_ much need that closeness with
the core non-art dev team -- it is critical.

TJS
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