[ubuntu-art] Artwork specs for Edgy
Kenneth Wimer
ken at oxygen-icons.org
Mon Jul 3 19:17:02 BST 2006
On Jul 3, 2006, at 6:16 PM, Matt Zimmerman wrote:
> I've been looking over the artwork-related specs for Edgy via
> EdgyArtworkPlan, and am very pleased to see this kind of
> integration and
> advance planning happening for artwork this time around. Thanks
> for the
> work you have put into this effort.
>
> So far, I see the following list of targets:
>
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-usplash
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-manager
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-splash
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-wallpaper
>
> I've approved most of them as targets for Edgy, so that they their
> status
> can be tracked in Launchpad, and they're on the list of release
> goals now:
>
> https://launchpad.net/distros/ubuntu/edgy/+specs
>
> I've been fairly liberal about approving specs, since I don't think
> we can
> expect the same level of definition for creative targets as we
> currently do
> for technical ones. However, there should be some basic guidelines
> in place
> so that it's clear in what direction you'll be going. The usplash
> spec, for
> example, needs some expansion.
>
> I noticed that you've set milestone targets for them; please don't
> do this.
> We'll (possibly) use milestone targeting later on in the planning
> cycle to
> set more fine-grained deadlines for landing certain targets. We're
> not
> ready to do this, however, and haven't created the appropriate
> milestones
> yet.
>
No problem :-) We tried as best we could at Paris to fit the actual
artwork process to the existing structure, which seemed somewhat too
rigid/final anyway.
> I would like for the artwork team to submit weekly status updates,
> either in
> person at the weekly development meeting, or in advance via email
> to me (and
> I will present the update to the team). These should document
> progress made
> during the week, and point out any issues which are relevant to the
> team
> (questions which need answering, resources which are needed, etc.)
> Who can
> take responsibility for this?
>
It seems that the most logical people would be the AIC's (Frank and
myself) unless someone steps up with the right qualifications and a
lot of enthusiasm :-)
> It looks like the specs are set to status "Needs Infrastructure",
> but it
> isn't clear what this means in this context. Is there something
> blocking
> the work from starting? If so, please specify what it is in the
> status
> whiteboard and we can work to resolve it.
>
> I'm looking forward to a much more rigorous approach to artwork in
> this
> release, with closer coordination between the development team and
> the art
> team.
>
Hopefully this planning will pay-off not only with beautiful artwork,
but timely artwork as well.
Bye,
Ken
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