[ubuntu-art] Artwork specs for Edgy

Kenneth Wimer ken at oxygen-icons.org
Mon Jul 3 19:17:02 BST 2006

On Jul 3, 2006, at 6:16 PM, Matt Zimmerman wrote:

> I've been looking over the artwork-related specs for Edgy via
> EdgyArtworkPlan, and am very pleased to see this kind of  
> integration and
> advance planning happening for artwork this time around.  Thanks  
> for the
> work you have put into this effort.
> So far, I see the following list of targets:
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-usplash
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-manager
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-login-splash
> https://launchpad.net/distros/ubuntu/+spec/ubuntu-art-wallpaper
> I've approved most of them as targets for Edgy, so that they their  
> status
> can be tracked in Launchpad, and they're on the list of release  
> goals now:
> https://launchpad.net/distros/ubuntu/edgy/+specs
> I've been fairly liberal about approving specs, since I don't think  
> we can
> expect the same level of definition for creative targets as we  
> currently do
> for technical ones.  However, there should be some basic guidelines  
> in place
> so that it's clear in what direction you'll be going.  The usplash  
> spec, for
> example, needs some expansion.
> I noticed that you've set milestone targets for them; please don't  
> do this.
> We'll (possibly) use milestone targeting later on in the planning  
> cycle to
> set more fine-grained deadlines for landing certain targets.  We're  
> not
> ready to do this, however, and haven't created the appropriate  
> milestones
> yet.

No problem :-) We tried as best we could at Paris to fit the actual  
artwork process to the existing structure, which seemed somewhat too  
rigid/final anyway.

> I would like for the artwork team to submit weekly status updates,  
> either in
> person at the weekly development meeting, or in advance via email  
> to me (and
> I will present the update to the team).  These should document  
> progress made
> during the week, and point out any issues which are relevant to the  
> team
> (questions which need answering, resources which are needed, etc.)   
> Who can
> take responsibility for this?

It seems that the most logical people would be the AIC's (Frank and  
myself) unless someone steps up with the right qualifications and a  
lot of enthusiasm :-)

> It looks like the specs are set to status "Needs Infrastructure",  
> but it
> isn't clear what this means in this context.  Is there something  
> blocking
> the work from starting?  If so, please specify what it is in the  
> status
> whiteboard and we can work to resolve it.
> I'm looking forward to a much more rigorous approach to artwork in  
> this
> release, with closer coordination between the development team and  
> the art
> team.

Hopefully this planning will pay-off not only with beautiful artwork,  
but timely artwork as well.


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