[Bug 332498] [NEW] FeatureFreezeException: Please sync prboom 2:2.5.0+dfsg1-1 (universe) from debian experimental (main)

Launchpad Bug Tracker 332498 at bugs.launchpad.net
Sun Feb 22 09:19:57 GMT 2009


You have been subscribed to a public bug by Alessio Treglia (quadrispro):

Binary package hint: prboom

Please sync prboom 2:2.5.0+dfsg1-1 (universe) from debian experimental
(main)

Changelog since current version 2:2.4.7+dfsg-5:

prboom  (2:2.5.0+dfsg1-1) experimental; urgency=low

  * new upstream version
  * ensure build-stamp depends on configure-stamp
  * remove patches fix_manpages, manpage_typo: included upstream

-- Jon Dowland <jon at alcopop.org>  Mon, 10 Nov 2008 22:38:06 +0000


I request a Feature Freeze exception for it because new upstream release fixes a really great number of bugs. Attaching the 2.5.0 changelog entry (taken from NEWS file provided by upstream):

Changes from v2.4.7 to v2.5.0
- Limit the game to one CPU core on a multicore machine [prb+]
- Fix crash when out-of-range values are used in fixed point arithmetic [prb+]
- Allow the game to build without SDL_mixer, add --without-mixer option to
  ./configure to force this. Music support will be disabled in this case
- Don't set the default game skill from the new game menu
  Instead there is an option to set it explicitly in the General menu
- Fix the brightness of the player's weapon
- Fix linear filtering on flats in software mode
- Fix crash when an unknown sprite is used with a non-zero frame number
- Restore special case for trivial maps (bug #1837422)
- Fix screenshots in high colour screen modes - if libpng is available at
  build time it will be used, otherwise a BMP will be saved
- Don't process mouse input in the menus [prb+]
- Always use Doom's main menu order to avoid bugs with Alien Vendetta [prb+]
- Remove line of junk graphics below status bar [prb+]
- Restore Boom friction and bobbing code [prb+]
- Fix crash by testing for null targets in mancubus fire code pointers
- Restore last known enemy check in Boom compatibility [prb+]
- Animated middle textures with zero index forced [prb+]
- Better handling of unrecognised demo formats [prb+]
- Fix for hanging decoration disappearing in Batman Doom MAP02 [prb+]
- Fix menu description: pain elementals are limited to 21 lost souls
- Manual page fixes from Debian
- Fix position of netgame player arrows on the automap in rotate mode
- Ignore chat key presses in multiplayer demo playback and -solo-net
- In deathmatch demo playback always draw player arrows on the automap
- In a multiplayer demo, don't reset view to console player on a new map
- Fix crash when MP3 music is being used and the player changes back to
  a piece of music that's already been loaded before
- Avoid HOM effect on large maps such as epic.wad 5 [prb+]
- Fix sound origins on large levels [prb+]
- Handle demos with bad or missing headers [prb+]
- Fix the colour of player 4 (red) in multiplayer
- Play correct player pickup sounds in multiplayer demos
- Don't allow solids to pass through no-clipping objects in Doom [prb+]
- Restore Dehacked's ability to set the raisestate of a mobj [prb+]
- Handle demos with a missing end marker [prb+]
- Ignore switches that reference unknown textures instead of exiting
- Fix crash when resetting a menu to defaults [prb+]
- Fix crash when trying to play demos from Boom 2.00 [prb+]
- Fix crash in multiplayer demos when there are still sounds playing
  on map changes (e.g. players revving chainsaws) [prb+]
- Fix mouse clicks on the intermission screen being ignored
- Don't eat screenshot key presses (see sf bug #1843280)
- Detect Hexen-format maps and refuse to play them, instead of crashing
- Fix crash when loading maps with missing player starts
- The backs of switches must be pressable in any demo recorded by
  Boom 2.01, even those in Boom's "compatibility" mode [prb+]
- Force comp_doorstuck=1 in Boom 2.01 compatibility mode [prb+]
- comp_dropoff=1 was broken in MBF compatibility mode [prb+]
- Restore --disable-dogs but make sure it doesn't break Dehacked
- Fix desync if the user presses pause on the intermission screen [prb+]
- comp_666 fixed: either cyberdemon or spider can end E2M8 or E3M8;
  killing a baron on E3M8 won't cause the level to end any more [prb+]
- Fix broken string matching in Dehacked [prb+]
- Passing --without-net to ./configure will compile the game without
  network support; this may help if your platform lacks SDL_net
- Fix crash when reloading network savegames (bug #1590350)
- Fix bug in transparency rendering caused by doing it in two places
- Added high color rendering


The package builds fine on my amd64 debomatic machine (attaching buildlog).

That's the install log:

alessio at seneca:~$ LC_ALL=C sudo dpkg -i prboom_2.5.0+dfsg1-1ubuntu1_amd64.deb 
Selecting previously deselected package prboom.
(Reading database ... 178898 files and directories currently installed.)
Unpacking prboom (from prboom_2.5.0+dfsg1-1ubuntu1_amd64.deb) ...
Setting up prboom (2:2.5.0+dfsg1-1ubuntu1) ...

Processing triggers for man-db ...
Processing triggers for menu ...
alessio at seneca:~$

** Affects: prboom (Ubuntu)
     Importance: Wishlist
         Status: Confirmed

-- 
FeatureFreezeException: Please sync prboom 2:2.5.0+dfsg1-1 (universe) from debian experimental (main)
https://bugs.edge.launchpad.net/bugs/332498
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