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Toby Smithe wrote:<br>
<blockquote cite="mid1160675127.10329.4.camel@leopard" type="cite">
<pre wrap="">This second clause rather contradicts the first (in the second
sentence). We have invested a huge amount of time, but you're still
prepared to waste that when people have spent their own spare time, for
free, on it?</pre>
</blockquote>
I don't consider it a waste. We have all learned a lot about
coordinating artwork. We've had no shortage of energy but a great
shortage of direction and discipline. <br>
<blockquote cite="mid1160675127.10329.4.camel@leopard" type="cite">
<pre wrap=""> This just seems unprofessional and against the spirit of
free software.
</pre>
</blockquote>
No - unprofessional is missing all the agreed dates, and not pulling
together as a team but instead having too many people pulling in too
many directions.<br>
<br>
Before you react - consider for a moment that the REST of the
distribution does not
run that way. It could never be the tight, focused thing that it is if
it did. It's up to the art team to rise to the level of the
rest of the distro, not simply to assume that release management
processes apply less strictly in the artwork department.<br>
<br>
It took several releases before the work of the doc team got directly
baked into the distro, too. It's not unusual for us to have to figure
out how a particular team works best. I think we've learned a lot in
this round, it's in no sense wasted work, but if the results are either
too late or not tight and polished enough we will stick with what we
have.<br>
<br>
Mark<br>
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