Snappy capabilities, in baby steps

Gustavo Niemeyer gustavo.niemeyer at
Fri Nov 13 18:08:05 UTC 2015

On Fri, Nov 13, 2015 at 3:29 PM, Ted Gould <ted at> wrote:
> Then how would the decision be made whether my game could install on my
> kernel? Where is it defined that there would be an any or all relationship
> with versions?

It'll be done with a matching expression in a language that hasn't been
defined yet.

> There was a mention of passing metadata, which way will the metadata
> transfer occur? Both? What is the lifecycle and policy for handing that
> passing of metadata? Does it require a particular format or is that to be
> decided by the framework and/or application involved in the exchange?
> There will be a particular format and protocol for exchanging the data.
> We're not there yet, though.
> Do you know if it is going to be two-way or one-way? If one-way, which way?

There is two-way communication for sure, in one way or another. The snap
can only handle certain things, and the runtime needs to tell the snap how
to use some of the resources.

The details are not yet defined.

gustavo @
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