start engine before client
Vasilisc
vasilisc777 at gmail.com
Fri Feb 10 13:08:46 UTC 2017
The program "app1" is not mine. It consists of two parts.
I create snapcraft.yaml
--------------------------------
apps:
engine:
command: $SNAP/opt/app1/engine --start
plugs: [home, unity7, x11, pulseaudio, network, network-bind]
player:
command: $SNAP/opt/app1/player "$@"
plugs: [home, unity7, x11, pulseaudio, network, network-bind]
--------------------------------
If to launch an engine (app1.engine) and then the client (app1.player),
then everything works perfectly. How to make that start of the client
automatically launched an engine?
Sorry for my english.
--
Best regards,
vasilisc
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