Iterating on a skeleton snap with 'snap try'

Mark Shuttleworth mark at
Fri Jul 8 15:58:10 UTC 2016

On 08/07/16 11:32, Sergio Schvezov wrote:
> Our `snapcraft init` provides a "nothing" snap that builds out of the
> box and gives you instructions on what to do next (run snapcraft). We
> can extend this to tell the user that the snap can be "tried" by doing x
> and y as well.
> Counter thoughts? :-)

Only that a "nothing" snap wouldn't show off many of the things you'd
want to live-edit in a 'try' situation.


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