Unity8 & Mir update June 5, 2015
Kevin Gunn
kevin.gunn at canonical.com
Fri Jun 5 21:00:27 UTC 2015
Hi all,
I've been sending these out on an internal mailing list for a while &
trying to be better with public communications, sorry if it may appear
without some history for some.
Unity8
- Continued working on some new capabilities for social media
interaction in scopes (e.g. retweet, posts, comments)
- Continued working on life cycle for visibility (just porting tests of
which there are many & going through review)
- Continued work on feature parity items for the launcher (wiggling on
notification & download animation)
- Continued work on the remaining AP helpers and integrating into trunk,
required some effort to build out some mocks
- Picked back up on some split greeter work
- Resumed the switcher iteration work towards desktop after some good
design review/feedback
- Work continuing on new ubuntu shape in scope cards & new icon shapes
- Spent some time doing some performance analysis
- Foiled a couple of times in landing shell rotation (vivid+overlay
freeze and other packages, going to target wily for now, sync when vivid+
thaws)
Mir
- Continued on buffer semantic changes (that will help nested bypass),
have multibuffer stream exposed out to client, now working on the server to
client direction
- Working on detecting hung client applications as a helper for shells
- Coordinating with upstream on input changes we proposed
- Touch stream rewriter up for review
- Landed touch screen detection, some more mirevent2.0 clean up and
touch validator
- Working through qtubuntu updates against mir for things like menu
support
- Some Mir-on-X starting to land, other pieces MP'd, few more to go -
but good news, input is working as well now
- Struggling with getting End-to-end input-to-render test instituted as
part of the mir project CI
- Put together a snap for mir example server, uploading to store
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