Oculus' problems are much like ours
Daniel van Vugt
daniel.van.vugt at canonical.com
Tue Sep 30 03:30:58 UTC 2014
If you can find the time, I highly recommend sitting through John
Carmack's recent talk from the Oculus conference:
http://www.youtube.com/watch?v=nqzpAbK9qFk
It's interesting to see that the performance and latency problems Oculus
is solving for VR and Android are often the same issues we face in Mir.
Also nice to see I'm not the only one thinking about 90's style single
buffer vsync racing :)
- Daniel
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