Unity8 performance boost, almost there
Daniel van Vugt
daniel.van.vugt at canonical.com
Thu Nov 28 03:22:43 UTC 2013
It's been a while coming, but the pieces are almost all in place for
what could be a significant performance boost to Unity 8.
It started with basic occlusion detection in Mir:
And then recently progressed with opaque pixel format support:
So now the only piece missing is a fix for platform-api, to choose a
non-alpha pixel format by fixing:
When all put together with Mir 0.1.2+, I hope you will find the Unity8
touch experience to be noticeably smoother.
More information about the Mir-devel