[ubuntu/lucid] hedgewars 0.9.13-1 (Accepted)

Ubuntu Installer archive at ubuntu.com
Fri Apr 16 10:21:46 BST 2010


hedgewars (0.9.13-1) unstable; urgency=low

  * New upstream version, closes: #576370
    * many bug fixes
    * speed optimisations
    * many new hats, hats visible while using rope and blowtorch
    * Exploding barrels
    * AI uses new weapons, aware of fire, can fight in artillery mode
    * New options in ammo editing - crate probability, delays
    * option of semi-opaque hog name tags to avoid fail when
      land is hidden by name
    * new British voicepack
    * notification sound when people join your room
    * translation updates
    * contextual help when using weapons menu
    * 3d effect for waves
    * fade effect when starting/stopping game
    * new game modes - place hedgehog, king mode, randomise starts,
      allies share ammo, disable girders
    * shift + direction to turn without moving
    * view ammo menu when not your turn
    * new font for CJK text and better CJK detection
    * dud mines
    * hat reservation for donators (hats should be released to public
      in 6 months or so)
    * team flags
    * visual effects: dust on fall impact, smoke, shotgun shells,
      blink team name on start of turn, hogs pulling weapons out,
      falling flakes kicked by explosion and more
    * hogs react to throwing grenades / dynamite and when near them
    * graphic of crate contents when picking up weapon/utility
    * walk sound for hedgehogs
    * UFO changed to homing bee
    * splashes/droplets when things fall in the water
    * 45 degree bounce when throwing grenades
    * new bounce sounds
    * information on game rules when starting game
    * knockball map (scripted map)
    * Birdy weapon and poisoning effect
    * maze generator for new random maps
    * new crazy map template
    * new Olympics, Desert themes, visual updates to many other themes
    * Background texture for land for a 3d effect on explosions
    * frontend able to delete teams
    * ignore/friends lists in frontend
    * alt weapon preview on rope, parachute
    * updated options in frontend: independent toggles for
      frontend/game sound/music, select locale
    * More
    * lua scripting
      Lua scripting allows the easy creation of missions and special maps.
      Examples of this can be seen in the Knockball and Basketball maps,
      that are now scripted

hedgewars (0.9.12-2) unstable; urgency=low

  * fixes 'FTBFS: Error: Illegal parameter: -Nu', closes: #573694,
    thanks for Lucas Nussbaum <lucas at lucas-nussbaum.net>.

Date: Fri,  16 Apr 2010 10:19:26 +0100
Changed-By: Scott Ritchie <scottritchie at ubuntu.com>
Maintainer: Dmitry E. Oboukhov <unera at debian.org>
Origin: Debian/testing
https://launchpad.net/ubuntu/lucid/+source/hedgewars/0.9.13-1
-------------- next part --------------
Origin: Debian/testing
Format: 1.7
Date: Fri,  16 Apr 2010 10:19:26 +0100
Source: hedgewars
Binary: hedgewars, hedgewars-data
Architecture: source
Version: 0.9.13-1
Distribution: lucid
Urgency: low
Maintainer: Dmitry E. Oboukhov <unera at debian.org>
Changed-By: Scott Ritchie <scottritchie at ubuntu.com>
Description: 
 hedgewars  - Worms style game
Closes: 573694 576370
Changes: 
 hedgewars (0.9.13-1) unstable; urgency=low
 .
   * New upstream version, closes: #576370
     * many bug fixes
     * speed optimisations
     * many new hats, hats visible while using rope and blowtorch
     * Exploding barrels
     * AI uses new weapons, aware of fire, can fight in artillery mode
     * New options in ammo editing - crate probability, delays
     * option of semi-opaque hog name tags to avoid fail when
       land is hidden by name
     * new British voicepack
     * notification sound when people join your room
     * translation updates
     * contextual help when using weapons menu
     * 3d effect for waves
     * fade effect when starting/stopping game
     * new game modes - place hedgehog, king mode, randomise starts,
       allies share ammo, disable girders
     * shift + direction to turn without moving
     * view ammo menu when not your turn
     * new font for CJK text and better CJK detection
     * dud mines
     * hat reservation for donators (hats should be released to public
       in 6 months or so)
     * team flags
     * visual effects: dust on fall impact, smoke, shotgun shells,
       blink team name on start of turn, hogs pulling weapons out,
       falling flakes kicked by explosion and more
     * hogs react to throwing grenades / dynamite and when near them
     * graphic of crate contents when picking up weapon/utility
     * walk sound for hedgehogs
     * UFO changed to homing bee
     * splashes/droplets when things fall in the water
     * 45 degree bounce when throwing grenades
     * new bounce sounds
     * information on game rules when starting game
     * knockball map (scripted map)
     * Birdy weapon and poisoning effect
     * maze generator for new random maps
     * new crazy map template
     * new Olympics, Desert themes, visual updates to many other themes
     * Background texture for land for a 3d effect on explosions
     * frontend able to delete teams
     * ignore/friends lists in frontend
     * alt weapon preview on rope, parachute
     * updated options in frontend: independent toggles for
       frontend/game sound/music, select locale
     * More
     * lua scripting
       Lua scripting allows the easy creation of missions and special maps.
       Examples of this can be seen in the Knockball and Basketball maps,
       that are now scripted
 .
 hedgewars (0.9.12-2) unstable; urgency=low
 .
   * fixes 'FTBFS: Error: Illegal parameter: -Nu', closes: #573694,
     thanks for Lucas Nussbaum <lucas at lucas-nussbaum.net>.
Files: 
 fc7d570755b99fd96a79e73281e0b4af 1532 games extra hedgewars_0.9.13-1.dsc
 afe7977375e86c487c79e9a4a5c1758d 85553259 games extra hedgewars_0.9.13.orig.tar.gz
 d23f1e03bdb248c123d57ce2da914f8b 7784 games extra hedgewars_0.9.13-1.diff.gz


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