[lubuntu-users] [Bug 1719825] [NEW] [Ffe] sdl2 2.0.6

Launchpad Bug Tracker 1719825 at bugs.launchpad.net
Thu Oct 5 10:53:03 UTC 2017


You have been subscribed to a public bug by LocutusOfBorg (costamagnagianfranco):

We should get sdl 2.0.6 in Ubuntu too.

Bug fix only release ABI compatible (including crash fixes and buffer
overflow fixes)

libsdl2 has also a new vulkan compatible driver, I think we should get
it into artful too, but I'm also open to disable it (having a new delta
from Debian)

new functions should be "Ffe safe" sine the ABI is kept stable, and
nobody uses them

uploaded in ppa:costamagnagianfranco/locutusofborg-ppa

changelog:

+2.0.6:^M
+---------------------------------------------------------------------------^M
+^M
+General:^M
+* Added cross-platform Vulkan graphics support in SDL_vulkan.h^M
+       SDL_Vulkan_LoadLibrary()^M

+       SDL_Vulkan_GetVkGetInstanceProcAddr()^M
+       SDL_Vulkan_GetInstanceExtensions()^M
+       SDL_Vulkan_CreateSurface()^M
+       SDL_Vulkan_GetDrawableSize()^M
+       SDL_Vulkan_UnloadLibrary()^M
+  This is all the platform-specific code you need to bring up Vulkan on all SDL platforms. You can look at an example in test/testvulkan.c^M
+* Added SDL_ComposeCustomBlendMode() to create custom blend modes for 2D rendering^M
+* Added SDL_HasNEON() which returns whether the CPU has NEON instruction support^M
+* Added support for many game controllers, including the Nintendo Switch Pro Controller^M
+* Added support for inverted axes and separate axis directions in game controller mappings^M
+* Added functions to return information about a joystick before it's opened:^M
+       SDL_JoystickGetDeviceVendor()^M
+       SDL_JoystickGetDeviceProduct()^M
+       SDL_JoystickGetDeviceProductVersion()^M
+       SDL_JoystickGetDeviceType()^M
+       SDL_JoystickGetDeviceInstanceID()^M
+* Added functions to return information about an open joystick:^M
+       SDL_JoystickGetVendor()^M
+       SDL_JoystickGetProduct()^M
+       SDL_JoystickGetProductVersion()^M
+       SDL_JoystickGetType()^M
+       SDL_JoystickGetAxisInitialState()^M
+* Added functions to return information about an open game controller:^M
+       SDL_GameControllerGetVendor()^M
+       SDL_GameControllerGetProduct()^M
+       SDL_GameControllerGetProductVersion()^M
+* Added SDL_GameControllerNumMappings() and SDL_GameControllerMappingForIndex() to be able to enumerate the built-in game controller mappings^M
+* Added SDL_LoadFile() and SDL_LoadFile_RW() to load a file into memory^M
+* Added SDL_DuplicateSurface() to make a copy of a surface^M
+* Added an experimental JACK audio driver^M
+* Implemented non-power-of-two audio resampling, optionally using libsamplerate to perform the resampling^M
+* Added the hint SDL_HINT_AUDIO_RESAMPLING_MODE to control the quality of resampling^M
+* Added the hint SDL_HINT_RENDER_LOGICAL_SIZE_MODE to control the scaling policy for SDL_RenderSetLogicalSize():^M
+       "0" or "letterbox" - Uses letterbox/sidebars to fit the entire rendering on screen (the default)^M
+       "1" or "overscan"  - Will zoom the rendering so it fills the entire screen, allowing edges to be drawn offscreen^M
+* Added the hints SDL_HINT_MOUSE_NORMAL_SPEED_SCALE and SDL_HINT_MOUSE_RELATIVE_SPEED_SCALE to scale the mouse speed when being read from raw mouse input^M
+* Added the hint SDL_HINT_TOUCH_MOUSE_EVENTS to control whether SDL will synthesize mouse events from touch events^M
+^M
+Windows:^M
+* The new default audio driver on Windows is WASAPI and supports hot-plugging devices and changing the default audio device^M
+* The old XAudio2 audio driver is deprecated and will be removed in the next release^M
+* Added hints SDL_HINT_WINDOWS_INTRESOURCE_ICON and SDL_HINT_WINDOWS_INTRESOURCE_ICON_SMALL to specify a custom icon resource ID for SDL windows^M
+* The hint SDL_HINT_WINDOWS_DISABLE_THREAD_NAMING is now on by default for compatibility with .NET languages and various Windows debuggers^M
+* Updated the GUID format for game controller mappings, older mappings will be automatically converted on load^M
+* Implemented the SDL_WINDOW_ALWAYS_ON_TOP flag on Windows^M
+^M
+Linux:^M
+* Added an experimental KMS/DRM video driver for embedded development^M
+^M
+iOS:^M
+* Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, determining whether the phone mute switch affects the audio^M

** Affects: libsdl2 (Ubuntu)
     Importance: Wishlist
         Status: Triaged


** Tags: upgrade-software-version
-- 
[Ffe] sdl2 2.0.6
https://bugs.launchpad.net/bugs/1719825
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