Nvidia 9600?
Knapp
magick.crow at gmail.com
Fri Aug 21 18:55:08 UTC 2009
On Fri, Aug 21, 2009 at 8:56 AM, Jonas Norlander<jonorland at gmail.com> wrote:
> On Fri, Aug 21, 2009 at 8:16 AM, Knapp<magick.crow at gmail.com> wrote:
>>> Steve
>>> I have an AMD 64 x 4 and a 9600 GForce nVidia card that works great.
>>
>> Steve can you do a test for me?
>>
>> Start Blender3d, if you don't have it yet.
>> Sudo aptitude install blender
>>
>> Then see how many vertexes you can have in a shape and still have the
>> the sculpt tool working well with quick updates to the screen.
>> Because I know this is a new program for you the commands are:
>> X and then ok to delete the start up cube.
>> space bar -> add -> UVsphere
>> tab puts you in edit mode is you are in object mode
>> then w1 subdivides and each time you get more verts.
>> You can see how many at the top of the screen ( ve 0, 1000, ed 0, 600,
>> fa 0, 300). That means vertexes 0 selected 1000 there, then edges,
>> then faces.
>>
>> To get into sculpture mode look at where it says edit mode or object
>> mode and select sculpt mode. See if you can sculpt. You will find it
>> works well at the start but then as you keep subdividing you will get
>> to many verts and the screen update takes like 5 seconds so you can no
>> longer work the tool well.
>>
>
> Never used blender or any 3D tool I tried to follow your instruktions.
> At Ve:1015810 | Ed:2064384 | Fa:1048576 | Mem:1146.80 (0.09) it
> started to take to long times to update. This is on my Asus Nvidia
> 9600 GT 512 MB Ram
>
> / Jonas
Thanks for that! Where the instructions good? What did I miss?
My system starts to bog down at about 300,000 verts so yours is about
3 times faster. What CPU are you running?
I am running a amd x2 64 bit at . . I forget but the slower end. My
card is the Nvidia 7600 GS
BTW if you ever wanted to do any 3d art or animation or video effects,
video or sound editing this program is a blast and very strong. The
learning curve is a bear but worth it.
Happy to help anyone learn that emails me! My way of giving back to open source.
--
Douglas E Knapp
Why do we live?
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