[PATCH 095/270] libceph: transition socket state prior to actual connect

Herton Ronaldo Krzesinski herton.krzesinski at canonical.com
Mon Nov 26 16:56:25 UTC 2012

3.5.7u1 -stable review patch.  If anyone has any objections, please let me know.


From: Sage Weil <sage at inktank.com>

commit 89a86be0ce20022f6ede8bccec078dbb3d63caaa upstream.

Once we call ->connect(), we are racing against the actual
connection, and a subsequent transition from CONNECTING ->
CONNECTED.  Set the state to CONNECTING before that, under the
protection of the mutex, to avoid the race.

This was introduced in 928443cd9644e7cfd46f687dbeffda2d1a357ff9,
with the original socket state code.

Signed-off-by: Sage Weil <sage at inktank.com>
Reviewed-by: Alex Elder <elder at inktank.com>
Signed-off-by: Herton Ronaldo Krzesinski <herton.krzesinski at canonical.com>
 net/ceph/messenger.c |    3 +--
 1 file changed, 1 insertion(+), 2 deletions(-)

diff --git a/net/ceph/messenger.c b/net/ceph/messenger.c
index ff12d32..c52d587 100644
--- a/net/ceph/messenger.c
+++ b/net/ceph/messenger.c
@@ -321,6 +321,7 @@ static int ceph_tcp_connect(struct ceph_connection *con)
 	dout("connect %s\n", ceph_pr_addr(&con->peer_addr.in_addr));
+	con_sock_state_connecting(con);
 	ret = sock->ops->connect(sock, (struct sockaddr *)paddr, sizeof(*paddr),
 	if (ret == -EINPROGRESS) {
@@ -336,8 +337,6 @@ static int ceph_tcp_connect(struct ceph_connection *con)
 		return ret;
 	con->sock = sock;
-	con_sock_state_connecting(con);
 	return 0;

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