[Bug 632581] Re: Unity should facilitate end-user mapping of the Super key

Mark Shuttleworth 632581 at bugs.launchpad.net
Wed Sep 15 17:04:39 UTC 2010


 On 14/09/10 16:45, Tony Espy wrote:
> First, as I understand it, currently the only  function tied to the
> Super key in Unity, is the raising of an application's window by using
> Super + a numeric key ( used to index the currently running applications
> ).

No, to be clear, ALL Unity-specific functions are activated through the
Super key.

We can certainly support that the key is not active when the OEM ships
the device. However, there's no reason not to make activating it simple
and straightforward based on the users actions.

> As there's a legal requirement that OEM pre-installs not enable software
> functions tied to the Super key due to contract/legal restrictions
> involving the Windows logo, the following proposals have been made:
>
> 1. Disable the Super key function(s) in Unity by default.  Re-enable the
> function when the user first initiates an action ( e.g. pressing the
> Ubuntu button ) which causes the Dash(board) to be displayed.
>
> 2. Add a Unity-specific GConf key which Unity reads to determine if the
> Super key function(s) should be disabled.   This would be set to
> disabled on OEM pre-installs.

I think those two are the same proposal, the latter is just one
implementation of the former :-)

> 3. Use X11 xmodmap command to disable the Super key altogether on OEM
> pre-installs.

No, that's ruled out by the fact that users will want to enable it for
themselves.

Mark

-- 
Unity should facilitate end-user mapping of the Super key
https://bugs.launchpad.net/bugs/632581
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