[Bug 588638] Re: console colormap is wrong when using 32bit framebuffer

Robert Nelson robertcnelson at gmail.com
Wed Jun 2 16:03:13 UTC 2010


Off hand, i don't remember if this is a limitation of the Omap3, but the
blue terminal background has always existed with dss2 since the
2.6.28ish days for me.  (Most people run 16bit mode for faster drawing,
it takes more bandwidth for 32bit mode)

Give 24 bit mode a try: omapfb.mode=dvi:1280x720MR-24 at 60

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console colormap is wrong when using 32bit framebuffer
https://bugs.launchpad.net/bugs/588638
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