Is a set state called multiple times?

Cory Johns cory.johns at canonical.com
Thu Jul 27 19:56:44 UTC 2017


fengxia,

It's probably more enlightening to think of them as "flags" rather than
states.  (Indeed, the next release of charms.reactive will deprecate
calling them states and will provide set_flag, remove_flag, etc. functions
instead.)

On Thu, Jul 27, 2017 at 3:29 PM, fengxia <fxia1 at lenovo.com> wrote:

> Alex,
>
> Thank you for the detailed explanations and examples.
>
> After reading Tilman's and Cory's replies, I think the confusion is at
> continuous evaluation (thus execution) of a True state. So a pair of @when
> and @when_not will result in one of them being executed over and over
> despite adding a remove_state("myself") in the @when block.
>
> I'm still trying to grasp the idea of this "state" instead of treating it
> as an event handler.
>
> So for states, I usually draw a state machine diagram. In this case, it
> feels rather unnatural that all True states will inherently loop to
> themselves.
>
> But I don't what alternative is in charm's context.
>
> On 07/27/2017 04:13 AM, Alex Kavanagh wrote:
>
> Hi
>
> On Thu, Jul 27, 2017 at 2:37 AM, fengxia <fxia1 at lenovo.com> wrote:
>
>> Hi Juju,
>>
>> Once I set a state, set_state("here"), I want to make sure its @when will
>> only be executed ONCE (when "here" from False->True).
>>
>> So my thought is to remove_state("here") in its @when("here") code block.
>> If I don't, will this @when be called multiple times if I don't reset this
>> state? What's the good practice here?
>
>
> You have a couple of options here depending on the nature of the handler.
>
>
>    1. If, in the lifetime of the unit's existence, the handler only has
>    to execute ONCE.  (and I mean EVER), then there is a @only_once decorator
>    that can be used.  It can be used in combination with other decorators to
>    set up a condition, but it guarantees that the handler will only be called
>    once.  However, what you probably want is ...
>    2. Use a @when_not('flag') and then set it the 'flag' in the body of
>    the handler.
>
> The first would look something like:
>
> @when('some-condition-flag')
> @only_once
> def do_something_only_once_when_some_condition_flag_is_set_
> for_the_first_time():
>      ... do something once ...
>
> The second treats a flag as a 'have I done this yet' condition, and allows
> you to reset the flag at some other point in the charm's life cycle so that
> you can do it again.  'installed' is a good example of this:
>
> @when_not('installed-something')
> def do_install_of_something():
>     ... do the installation ...
>     # when it is fully successful, set the installed-something flag.
> Don't set it early as
>     # if it errors, a future handler invocation may be able to continue
> the installation.
>     set_state('installed-something')
>
>
> @when(some other conditions indicating do an upgrade)
> def do_upgrade():
>      ... set upgrade sources, or other pre upgrade actions
>      remove_state('installed-something')
>
> In this situation, hopefully you can see that we can re-use
> 'do_install_of_something()' when we do upgrades.
>
> I think it's useful to think about states (flags) as being a 'memory' that
> something has happened, and use them to either gate on not doing things
> again, or to trigger the next action is a graph of actions that need to
> take place to get the charm's payload to the desired operational state.  I
> tend to name them, and use them, to indicate when something has happened,
> rather than when it hasn't, and so tend to use @when_not('some-flag') on
> the handler that eventually sets that flag.
>
> Hope that this helps.
> Alex.
>
>>
>>
>> --
>> Feng xia
>> Engineer
>> Lenovo USA
>>
>> Phone: 5088011794
>> fxia1 at lenovo.com
>>
>> Lenovo.com
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>>
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>
>
>
> --
> Alex Kavanagh - Software Engineer
> Cloud Dev Ops - Solutions & Product Engineering - Canonical Ltd
>
>
> --
> Feng xia
> Engineer
> Lenovo USA
>
> Phone: 5088011794 <(508)%20801-1794>fxia1 at lenovo.com
>  	
> Lenovo.com
> Twitter | Facebook | Instagram | Blogs | Forums
>
>
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