Tags and object IDs
William Reade
william.reade at canonical.com
Fri Jan 22 21:28:15 UTC 2016
On Fri, Jan 22, 2016 at 9:53 PM, Nate Finch <nate.finch at canonical.com>
wrote:
> Working in the model layer on the server between the API and the DB.
> Specifically in my instance, an API call comes in from a unit, requesting
> the bytes for a resource. We want to record that this unit is now using
> the bytes from that specific revision of the resource. I have a pointer to
> a state.Unit, and a function that takes a Resource metadata object and some
> reference to the unit, and does the actual transaction to the DB to store
> the unit's ID and the resource information.
>
I'm a bit surprised that we'd be transferring those bytes over an API call
in the first place (is json-over-websocket really a great way to send
potential gigabytes? shouldn't we be getting URL+SHA256 from the apiserver
as we do for charms, and downloading separately? and do we really want to
enforce charmstore == apiserver?); and I'd point out that merely having
agreed to deliver some bytes to a client is no indication that the client
will actually be using those bytes for anything; but we should probably
chat about those elsewhere, I'm evidently missing some context.
But whenever we do record the unit-X-uses-resource-Y info I assume we'll
have much the same stuff available in the apiserver, in which case I think
you just want to pass the *Unit back into state; without it, you just need
to read the doc from the DB all over again to make appropriate
liveness/existence checks [0], and why bother unless you've already hit an
assertion failure in your first txn attempt?
Cheers
William
[0] I imagine you're not just dumping (unit, resource) pairs into the DB
without checking that they're sane? that's really not safe
> On Fri, Jan 22, 2016 at 3:34 PM William Reade <william.reade at canonical.com>
> wrote:
>
>> Need a bit more context here. What layer are you working in?
>>
>> In general terms, entity references in the API *must* use tags; entity
>> references that leak out to users *must not* use tags; otherwise it's a
>> matter of judgment and convenience. In state code, it's annoying to use
>> tags because we've already got the globalKey convention; in worker code
>> it's often justifiable if not exactly awesome. See
>> https://github.com/juju/juju/wiki/Managing-complexity#workers
>>
>> Cheers
>> William
>>
>> On Fri, Jan 22, 2016 at 6:02 PM, Nate Finch <nate.finch at canonical.com>
>> wrote:
>>
>>> I have a function that is recording which unit is using a specific
>>> resource. I wrote the function to take a UnitTag, because that's the
>>> closest thing we have to an ID type. However, I and others seem to remember
>>> hearing that Tags are really only supposed to be used for the API. That
>>> leaves me with a problem - what can I pass to this function to indicate
>>> which unit I'm talking about? I'd be fine passing a pointer to the unit
>>> object itself, but we're trying to avoid direct dependencies on state.
>>> People have suggested just passing a string (presumably
>>> unit.Tag().String()), but then my API is too lenient - it appears to say
>>> "give me any string you want for an id", but what it really means is "give
>>> me a serialized UnitTag".
>>>
>>> I think most places in the code just use a string for an ID, but this
>>> opens up the code to abuses and developer errors.
>>>
>>> Can someone explain why tags should only be used in the API? It seems
>>> like the perfect type to pass around to indicate the ID of a specific
>>> object.
>>>
>>> -Nate
>>>
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