Accepted: warzone2100 2.1.0~0.svn3330-1 (source)
Ubuntu Installer
archive at ubuntu.com
Mon Jan 7 21:06:36 GMT 2008
Accepted:
OK: warzone2100_2.1.0~0.svn3330.orig.tar.gz
OK: warzone2100_2.1.0~0.svn3330-1.diff.gz
OK: warzone2100_2.1.0~0.svn3330-1.dsc
-> Component: universe Section: games
Origin: Debian/unstable
Format: 1.7
Date: Mon, 07 Jan 2008 18:24:36 +0000
Source: warzone2100
Binary: warzone2100, warzone2100-data
Architecture: source
Version: 2.1.0~0.svn3330-1
Distribution: hardy
Urgency: low
Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
Changed-By: Siegfried Gevatter (RainCT) <siggi.gevatter at gmail.com>
Description:
warzone2100 - 3D real time strategy game
Closes: 435278 435804 435871 458526 458733
Changes:
warzone2100 (2.1.0~0.svn3330-1) unstable; urgency=low
.
* New upstream development snapshot
- Breaks compatibility with r3260 savegames and netcode
* Kill a bogus EOF. Upstream said: That code FUBAR (Closes: #458733)
* Improve the data package description - it is data, not the game
* Install the upstream icon into the 128x128 icon subdirectory
.
warzone2100 (2.1.0~0.svn3260-2) unstable; urgency=low
.
* Brown paper bag upload
* Don't attempt to build/install the data in binary-arch (Closes: #458526)
* Disable debug because that turns compiler warnings into errors
* Specifically use automake 1.10 since automake 1.9 is a higher priority in
the alternatives for automake and we need automake 1.10 or greater.
.
warzone2100 (2.1.0~0.svn3260-1) unstable; urgency=low
.
* New upstream development snapshot
- No longer creates save-game files that cause segfaults (Closes: #435278)
- Includes a workaround for amd64 OpenAL bug (Closes: #435804)
- Doesn't crash in the sk-startup One Player Skirmish map (Closes: #435871)
- Depends on libpopt for command-line parsing
- Depends on quesoglc for text rendering
* Remove homepages from package descriptions
* Use the upstream SVG icon and FreeDesktop menu file
* Bump Standards-Version (no changes)
* Set the distributor to Debian
* Add myself to Uploaders
* Fix the watch file so it will match 2.1 but not rc versions
* patch/build/install/clean stuff in a more standard manner
- Use the quilt make snippet instead of custom patch rules
- We now only run ./configure once during the build process
- We now install the new translations into the data package
- We now install the mods into the data package
- Don't ignore errors from make clean
- No extraneous changes can enter the diff.gz
* Tell the build scripts which SVN version we are
* Mention intel texture issue and possibility of savegame/net changes
* Add Vcs-* fields to show where the package is developed
* Add ${misc:Depends} to the dependencies
* Use the comment from the upstream .desktop in the Debian menu file
Files:
1c8be4cabb61b81eb4db470c9d0105b3 6593 games optional warzone2100_2.1.0~0.svn3330-1.diff.gz
f4caf2c45735c31810b775fcfeb2193b 35218019 games optional warzone2100_2.1.0~0.svn3330.orig.tar.gz
68e3346b371400c222c4279305e6bb4f 1229 games optional warzone2100_2.1.0~0.svn3330-1.dsc
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