Accepted: warzone2100 2.1.0~0.svn3330-1 (source)

Ubuntu Installer archive at ubuntu.com
Mon Jan 7 21:06:36 GMT 2008


Accepted:
 OK: warzone2100_2.1.0~0.svn3330.orig.tar.gz
 OK: warzone2100_2.1.0~0.svn3330-1.diff.gz
 OK: warzone2100_2.1.0~0.svn3330-1.dsc
     -> Component: universe Section: games

Origin: Debian/unstable
Format: 1.7
Date: Mon,  07 Jan 2008 18:24:36 +0000
Source: warzone2100
Binary: warzone2100, warzone2100-data
Architecture: source
Version: 2.1.0~0.svn3330-1
Distribution: hardy
Urgency: low
Maintainer: Debian Games Team <pkg-games-devel at lists.alioth.debian.org>
Changed-By: Siegfried Gevatter (RainCT) <siggi.gevatter at gmail.com>
Description: 
 warzone2100 - 3D real time strategy game
Closes: 435278 435804 435871 458526 458733
Changes: 
 warzone2100 (2.1.0~0.svn3330-1) unstable; urgency=low
 .
   * New upstream development snapshot
     - Breaks compatibility with r3260 savegames and netcode
   * Kill a bogus EOF. Upstream said: That code FUBAR (Closes: #458733)
   * Improve the data package description - it is data, not the game
   * Install the upstream icon into the 128x128 icon subdirectory
 .
 warzone2100 (2.1.0~0.svn3260-2) unstable; urgency=low
 .
   * Brown paper bag upload
   * Don't attempt to build/install the data in binary-arch (Closes: #458526)
   * Disable debug because that turns compiler warnings into errors
   * Specifically use automake 1.10 since automake 1.9 is a higher priority in
     the alternatives for automake and we need automake 1.10 or greater.
 .
 warzone2100 (2.1.0~0.svn3260-1) unstable; urgency=low
 .
   * New upstream development snapshot
     - No longer creates save-game files that cause segfaults (Closes: #435278)
     - Includes a workaround for amd64 OpenAL bug (Closes: #435804)
     - Doesn't crash in the sk-startup One Player Skirmish map (Closes: #435871)
     - Depends on libpopt for command-line parsing
     - Depends on quesoglc for text rendering
   * Remove homepages from package descriptions
   * Use the upstream SVG icon and FreeDesktop menu file
   * Bump Standards-Version (no changes)
   * Set the distributor to Debian
   * Add myself to Uploaders
   * Fix the watch file so it will match 2.1 but not rc versions
   * patch/build/install/clean stuff in a more standard manner
     - Use the quilt make snippet instead of custom patch rules
     - We now only run ./configure once during the build process
     - We now install the new translations into the data package
     - We now install the mods into the data package
     - Don't ignore errors from make clean
     - No extraneous changes can enter the diff.gz
   * Tell the build scripts which SVN version we are
   * Mention intel texture issue and possibility of savegame/net changes
   * Add Vcs-* fields to show where the package is developed
   * Add ${misc:Depends} to the dependencies
   * Use the comment from the upstream .desktop in the Debian menu file
Files: 
 1c8be4cabb61b81eb4db470c9d0105b3 6593 games optional warzone2100_2.1.0~0.svn3330-1.diff.gz
 f4caf2c45735c31810b775fcfeb2193b 35218019 games optional warzone2100_2.1.0~0.svn3330.orig.tar.gz
 68e3346b371400c222c4279305e6bb4f 1229 games optional warzone2100_2.1.0~0.svn3330-1.dsc





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