[Bug 1853343] Re: [SRU] Please detect sound and X server in WSL2, too
Balint Reczey
balint.reczey at canonical.com
Thu Dec 19 12:54:45 UTC 2019
** Attachment added: "wslu-detection-no-pa-servers-not-running-wsl2.png"
https://bugs.launchpad.net/ubuntu/+source/wslu/+bug/1853343/+attachment/5314036/+files/wslu-detection-no-pa-servers-not-running-wsl2.png
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https://bugs.launchpad.net/bugs/1853343
Title:
[SRU] Please detect sound and X server in WSL2, too
Status in wslu package in Ubuntu:
Fix Released
Status in wslu source package in Xenial:
Fix Committed
Status in wslu source package in Bionic:
Fix Committed
Status in wslu source package in Disco:
Fix Committed
Status in wslu source package in Eoan:
Fix Committed
Bug description:
[Impact]
* Ubuntu in WSL2 does not detect the PulseAudio or X11 server running on Windows. Detecting them is easy and doing so improves the setup experience.
* The additional detection logic slowed down the login further, thus a minor speed optimization is also part of the change.
[Test Case] (Run once in WSL1 and once in WSL2)
* Install and start PulseAudio for Windows ( https://wiki.ubuntu.com/WSL#Enabling_Sound )
* Install and start an X11 server for Windows ( https://wiki.ubuntu.com/WSL#Running_Graphical_Applications )
* Start the Ubuntu WSL terminal
* Make sure pulseaudio is not installed:
$ pulseaudio
Command 'pulseaudio' not found, but can be installed with:
apt install pulseaudio
* Observe environment variables properly set:
$ echo DISPLAY=$DISPLAY PULSE_SERVER=$PULSE_SERVER
* Install pulseaudio
$ sudo apt install pulseaudio
* Close all Ubuntu WSL sessions
* Start the Ubuntu WSL terminal again
* Observe environment variables properly set:
$ echo DISPLAY=$DISPLAY PULSE_SERVER=$PULSE_SERVER
(Opening and closing the terminal can be replaced by clearing the
environment variables and the cache implemented in LP: #1855898)
[Regression Potential]
* Since the detection takes place in setting the profile mistakes in
the implementation may trigger errors show to the users on login.
Detecting X and PulseAudio may also break in WSL1 with the changed
detection logic, but tests include verifying that this still works.
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