[Bug 1725254] Re: strace crashed with SIGSEGV in __GI_raise()

Apport retracing service 1725254 at bugs.launchpad.net
Fri Oct 20 12:13:11 UTC 2017


*** This bug is a duplicate of bug 1062412 ***
    https://bugs.launchpad.net/bugs/1062412

Thank you for taking the time to report this crash and helping to make
this software better.  This particular crash has already been reported
and is a duplicate of bug #1062412, so is being marked as such.  Please
look at the other bug report to see if there is any missing information
that you can provide, or to see if there is a workaround for the bug.
Additionally, any further discussion regarding the bug should occur in
the other report.  Please continue to report any other bugs you may
find.

** Attachment removed: "CoreDump.gz"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978556/+files/CoreDump.gz

** Attachment removed: "Disassembly.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978557/+files/Disassembly.txt

** Attachment removed: "ProcMaps.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978561/+files/ProcMaps.txt

** Attachment removed: "ProcStatus.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978562/+files/ProcStatus.txt

** Attachment removed: "Registers.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978563/+files/Registers.txt

** Attachment removed: "Stacktrace.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978565/+files/Stacktrace.txt

** Attachment removed: "ThreadStacktrace.txt"
   https://bugs.launchpad.net/bugs/1725254/+attachment/4978566/+files/ThreadStacktrace.txt

** This bug has been marked a duplicate of bug 1062412
   strace crashed with SIGSEGV in __GI_raise()

** Information type changed from Private to Public

** Tags removed: need-amd64-retrace

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https://bugs.launchpad.net/bugs/1725254

Title:
  strace crashed with SIGSEGV in __GI_raise()

Status in strace package in Ubuntu:
  New

Bug description:
  I started openarena and it failed with thesse errors.

  knutjb at knutjb-HP-Z640-Workstation:~/source/fsl$ openarena 
  ioq3 1.36+u20170803+dfsg1-1/Ubuntu linux-x86_64 Aug  4 2017
  SSE instruction set enabled
  ----- FS_Startup -----
  We are looking in the current search path:
  /home/knutjb/.openarena/baseoa
  /usr/lib/openarena/baseoa
  /usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
  /usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
  /usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
  /usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
  /usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
  /usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
  /usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
  /usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
  /usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
  /usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
      
  ----------------------
  5803 files in pk3 files
  execing default.cfg
  execing q3config.cfg
  couldn't exec autoexec.cfg
  Hunk_Clear: reset the hunk ok
  tty]Gtk-Message: GtkDialog mapped without a transient parent. This is discouraged.
  ----- Client Initialization -----
  Couldn't read q3history.
  ----- Initializing Renderer ----
  Trying to load "renderer_opengl2_x86_64.so" from "/usr/lib/ioquake3"...
  -------------------------------
  QKEY found.
  ----- Client Initialization Complete -----
  ----- R_Init -----
  SDL using driver "x11"
  Initializing OpenGL display
  Display aspect: 1.778
  ...setting mode -1: 1920 1080
  Trying to get an OpenGL 3.2 core context
  SDL_GL_CreateContext succeeded.
  Using 24 color bits, 24 depth, 0 stencil display.
  Available modes: '1280x720 1600x900 1920x1080 1152x720 1680x1050 640x480 800x600 1024x768 1280x960 1280x1024'
  GL_RENDERER: Quadro M2000/PCIe/SSE2
  Initializing OpenGL extensions
  ...ignoring GL_EXT_texture_compression_s3tc
  ...ignoring GL_S3_s3tc
  ...using GL_EXT_texture_env_add
  ...using GL_ARB_multitexture
  ...using GL_EXT_compiled_vertex_array
  ...using GL_EXT_texture_filter_anisotropic (max: 16)
  ...using OpenGL 3.2.0 NVIDIA 387.12
  ...using OpenGL 3.0+ framebuffer procs
  ...using OpenGL 3.0+ vertex array object procs
  ...using GLSL version 1.50 NVIDIA via Cg compiler
  ...using GL_NVX_gpu_memory_info
  ...GL_ATI_meminfo not found
  ...using GL_ARB_texture_float
  ...ignoring GL_ARB_texture_compression_rgtc
  ...ignoring GL_ARB_texture_compression_bptc
  ...using GL_ARB_depth_clamp
  ...ignoring GL_ARB_seamless_cube_map
  ...using GL_EXT_direct_state_access
  ------- FBO_Init -------
  ------- GLSL_InitGPUShaders -------
  loaded 80 GLSL shaders (32 gen 28 light 20 etc) in  0.02 seconds
  ------- R_InitVaos -------
  Initializing Shaders
      
  GL_VENDOR: NVIDIA Corporation
  GL_RENDERER: Quadro M2000/PCIe/SSE2
  GL_VERSION: 3.2.0 NVIDIA 387.12
  GL_EXTENSIONS: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_x11_sync_object GL_EXT_import_sync_object GL_NV_robustness_video_memory_purge GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_fd GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_fd GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_deep_texture3D GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vdpau_interop GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum 
  GL_MAX_TEXTURE_SIZE: 16384
  GL_MAX_TEXTURE_UNITS_ARB: 4
      
  PIXELFORMAT: color(24-bits) Z(24-bit) stencil(0-bits)
  MODE: -1, 1920 x 1080 fullscreen hz:N/A
  GAMMA: hardware w/ 1 overbright bits
  texturemode: GL_LINEAR_MIPMAP_LINEAR
  picmip: 1
  texture bits: 0
  compiled vertex arrays: enabled
  texenv add: enabled
  compressed textures: disabled
  ----- finished R_Init -----
  ------ Initializing Sound ------
  tty]Cannot connect to server socket err = No such file or directory
  Cannot connect to server request channel
  jack server is not running or cannot be started
  JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
  JackShmReadWritePtr::~JackShmReadWritePtr - Init not done for 4294967295, skipping unlock
  Allocated 96 sources.
  OpenAL default capture device is 'Built-in Audio Analog Stereo'
  OpenAL capture device opened.
  OpenAL info:
    Vendor:         OpenAL Community
    Version:        1.1 ALSOFT 1.17.2
    Renderer:       OpenAL Soft
    AL Extensions:  AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
    ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_pause_device
    Device:         Built-in Audio Analog Stereo
    Available Devices:
  Built-in Audio Analog Stereo
    Input Device:   Built-in Audio Analog Stereo
    Available Input Devices:
  Built-in Audio Analog Stereo
  Monitor of Built-in Audio Analog Stereo
  Sound initialization successful.
  --------------------------------
  Loading vm file vm/ui.qvm...
  File "vm/ui.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
  ...which has vmMagic VM_MAGIC_USE_NATIVE.
  ... trying pak6-patch088/ui
  Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so instead.
  Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so
  Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/uix86_64.so) found vmMain function at 0x7f4056d0ccc0
  71 arenas parsed
  33 bots parsed
  --- Common Initialization Complete ---
  IP: 127.0.0.1
  IP: 172.27.131.68
  IP: 192.168.238.1
  IP: 192.168.163.1
  IP6: ::1
  IP6: fe80::42b0:34ff:fe3e:f487%eno1
  IP6: fe80::250:56ff:fec0:1%vmnet1
  IP6: fe80::250:56ff:fec0:8%vmnet8
  Opening IP6 socket: [::]:27960
  Opening IP socket: 0.0.0.0:27960
  ------ Server Initialization ------
  Server: pul1duel-oa
  RE_Shutdown( 0 )
  ------- FBO_Shutdown -------
  ------- R_ShutdownVaos -------
  ------- GLSL_ShutdownGPUShaders -------
  Hunk_Clear: reset the hunk ok
  ----- FS_Startup -----
  We are looking in the current search path:
  /home/knutjb/.openarena/baseoa
  /usr/lib/openarena/baseoa
  /usr/lib/openarena/baseoa/z_oacmp-volume1-v3.pk3 (370 files)
  /usr/lib/openarena/baseoa/pak6-patch088.pk3 (711 files)
  /usr/lib/openarena/baseoa/pak6-patch085.pk3 (559 files)
  /usr/lib/openarena/baseoa/pak6-misc.pk3 (229 files)
  /usr/lib/openarena/baseoa/pak5-TA.pk3 (139 files)
  /usr/lib/openarena/baseoa/pak4-textures.pk3 (1753 files)
  /usr/lib/openarena/baseoa/pak2-players.pk3 (669 files)
  /usr/lib/openarena/baseoa/pak2-players-mature.pk3 (231 files)
  /usr/lib/openarena/baseoa/pak1-maps.pk3 (100 files)
  /usr/lib/openarena/baseoa/pak0.pk3 (1042 files)
      
  ----------------------
  5803 files in pk3 files
  Loading vm file vm/qagame.qvm...
  File "vm/qagame.qvm" found in "/usr/lib/openarena/baseoa/pak6-patch088.pk3"
  ...which has vmMagic VM_MAGIC_USE_NATIVE.
  ... trying pak6-patch088/qagame
  Loading DLL file /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so instead.
  Loading DLL file: /usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so
  Sys_LoadGameDll(/usr/lib/openarena/baseoa/pak6-patch088/qagamex86_64.so) found vmMain function at 0x7f407283a21e
  ------- Game Initialization -------
  gamename: baseoa
  gamedate: Jun 25 2017
  Not logging to disk.
  Gametype changed, clearing session data.
  ^3!readconfig: ^7could not open admin config file admin.dat
  Sprees/Kills: loaded 1 killing sprees, 0 death sprees, and 0 multikills.
  1 teams with 4 entities
  19 items registered
  -----------------------------------
  ------- BotLib Initialization -------
  loaded weapons.c
  loaded items.c
  loaded syn.c
  loaded rnd.c
  loaded match.c
  loaded rchat.c
  ------------ Map Loading ------------
  trying to load maps/pul1duel-oa.aas
  loaded maps/pul1duel-oa.aas
  ----- Client Shutdown (Received signal 11) -----
  RE_Shutdown( 1 )
  OpenAL capture device closed.
  -----------------------
  ----- Server Shutdown (Received signal 11) -----
  tty]Segmentation fault (core dumped)

  ProblemType: Crash
  DistroRelease: Ubuntu 17.10
  Package: strace 4.15-2ubuntu3
  ProcVersionSignature: Ubuntu 4.13.0-16.19-generic 4.13.4
  Uname: Linux 4.13.0-16-generic x86_64
  NonfreeKernelModules: nvidia_uvm nvidia_drm nvidia_modeset nvidia
  ApportVersion: 2.20.7-0ubuntu3
  Architecture: amd64
  CurrentDesktop: ubuntu:GNOME
  Date: Fri Oct 20 13:30:07 2017
  Dependencies:
   gcc-7-base 7.2.0-8ubuntu3
   libc6 2.26-0ubuntu2
   libgcc1 1:7.2.0-8ubuntu3
  ExecutablePath: /usr/bin/strace
  InstallationDate: Installed on 2017-10-12 (7 days ago)
  InstallationMedia: Ubuntu 17.04 "Zesty Zapus" - Release amd64 (20170412)
  ProcCmdline: strace openarena
  Signal: 11
  SourcePackage: strace
  StacktraceTop:
   __GI_raise (sig=<optimized out>) at ../sysdeps/unix/sysv/linux/raise.c:51
   ?? ()
   __libc_start_main (main=0x559182df8350, argc=2, argv=0x7ffcb5bf9e58, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffcb5bf9e48) at ../csu/libc-start.c:308
   ?? ()
  Title: strace crashed with SIGSEGV in __GI_raise()
  UpgradeStatus: Upgraded to artful on 2017-10-16 (4 days ago)
  UserGroups: adm cdrom dip lpadmin plugdev sambashare sudo

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