[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much

Timo Aaltonen tjaalton at cc.hut.fi
Wed Oct 4 14:42:26 UTC 2006


*** This bug is a duplicate of bug 33753 ***

** This bug is no longer a duplicate of bug 49441
   Should not choose GL screensavers when no acceleration is available

** This bug has been marked a duplicate of bug 33753
   don't use OpenGL savers if no hardware support

-- 
When no Direct Rendering is available, OpenGL screen savers use CPU very much
https://launchpad.net/bugs/42406




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