[Bug 42406] Re: When no Direct Rendering is available, OpenGL screen savers use CPU very much
Timo Aaltonen
tjaalton at cc.hut.fi
Wed Oct 4 14:42:26 UTC 2006
*** This bug is a duplicate of bug 33753 ***
** This bug is no longer a duplicate of bug 49441
Should not choose GL screensavers when no acceleration is available
** This bug has been marked a duplicate of bug 33753
don't use OpenGL savers if no hardware support
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When no Direct Rendering is available, OpenGL screen savers use CPU very much
https://launchpad.net/bugs/42406
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