Performance improvements for bzr-2.4 on large trees

John Arbash Meinel john at arbash-meinel.com
Tue May 17 15:04:53 UTC 2011


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The last of my patches is queued up to land, so I figured I'd post an
update about the performance improvements I've been working on. I'm also
just excited about how well it has all come together.

There were essentially 3 changes that mattered for performance on large
trees.

1) Fixing iter_entries_by_dir() to preload the data in Repository-
   optimal ordering rather than by-request ordering. In large trees
   this was causing us to thrash and become pathologically slow.
   In the 70k-entry test tree, thrashing took about 3 minutes, the
   preloading version takes about 15s. This affected a lot of our
   commands, though I guess the next two fixes would actually reduce
   the number of commands affected by this.

2) Fixing several code paths to use optimized iter_changes() rather
   than the generic iter_changes(). The generic path walks both
   inventories iter_entries_by_dir() and compares them. Our 2a format
   Repository can do iter_changes without loading the whole tree. (it
   internally uses a hash_trie to store the inventory, and so nodes
   with matching sub-trees can be skipped for comparison.)
   This generally shows up as something that was taking 15s (to load
   the whole inventory) dropping to <2s for the improved comparison.
   (bzr revert and bzr pull were both directly impacted here)

3) Changing WT.set_parent_trees([one_tree]) to update itself using
   current_basis.iter_changes(one_tree), rather than setting the state
   from scratch.
   This basically adds another case where we can avoid reading the
   whole inventory state again, which is another 15s to <2s sort of
   change.
   This only showed up after fixing (2), because once the tree is
   loaded, the other actions are generally pretty quick.
   (bzr up, bzr pull)

This is the chart I put together for "whats-new-in-2.4.txt". bzr-2.3.2
will have fix (1), but not (2) or (3), to give a feel for how much of an
impact different fixes have had.

    bzr-2.3.1 bzr-2.3.2 bzr-2.4  action
    3m39s         1m08s   1m03s  bzr co --lightweight
      38s            8s      2s  bzr revert (in a clean tree)
    4m47s         3m56s     15s  bzr merge
    4m45s           20s      3s  bzr pull
    4m58s         3m00s      2s  bzr up
    9m33s           21s     19s  bzr uncommit (including a merge)
    4m44s           17s      2s  bzr uncommit (simple commit)

So yes, some operations that were taking almost 5 minutes have now
dropped down to taking <3s.

You won't see that dramatic of an improvement for smaller trees, though
most cases will have a pleasant improvement. Here is a short list for
the 'Launchpad' tree (with ~8k items).

    bzr-2.3.1   bzr-2.4     action
    5.3s        5.2s        bzr co --lightweight
    0.9s        0.3s        bzr revert
    1.4s        0.4s        bzr pull
    3.9s        3.7s        bzr uncommit (with merge)
    0.9s        0.3s        bzr uncommit (without merge)

Anyway, I'm quite happy about how much better bzr-2.4 will be in large
trees. The remaining cases for merge/update are something that probably
need a new format to address properly. (Basically, we want to stop
caching extra-parent trees in the dirstate file.)

John
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